3dsMax 2021全面核心技能训练视频教程【中文字幕】

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3dsMax 2021全面核心技能训练视频教程【中文字幕】

 

3dsMax 2021全面核心技能训练视频教程【中文字幕】 百度网盘 VIP会员免费下载,本课程由来学啦收集整理。

3dsMax软件以其高效建模和渲染而闻名。 这种优势在建筑,制造,游戏开发,工业设计和动态图形方面发挥了重要作用。 从建模和纹理到照明和渲染,有数十种功能和技术需要掌握。 本课程从头开始概述了整个3ds Max软件,以及3D艺术家创建专业模型和动画所需的基本技能。讲解了3ds Max界面并根据自己需求对其进行自定义设置。 探索如何使用样条线,多边形和细分曲面为不同的对象建模。 然后,学习构造层次结构,添加摄影机和灯光以及为关键帧设置动画。 讲师Aaron F. Ross还深入研究了材质和纹理贴图,以及Arnold和Quicksilver等渲染引擎的选项。

课程目录

001 – Introducing 3ds Max 2021.mp4

002 – Using the exercise files.mp4

003 – Choosing a workspace.mp4

004 – Setting preferences.mp4

005 – Using project folders.mp4

006 – Getting familiar with the interface.mp4

007 – Customizing a workspace.mp4

008 – Customizing background and grid colors.mp4

009 – Creating primitives with keyboard entry.mp4

010 – Creating primitives interactively with the mouse.mp4

011 – Position objects with select and Move.mp4

012 – Rotate and scale objects.mp4

013 – Navigating in viewports.mp4

014 – Orbit and viewport Undo.mp4

015 – Saving time with keyboard shortcut hotkeys.mp4

016 – Customizing hotkeys.mp4

017 – Choosing viewport shading modes.mp4

018 – Advanced viewport settings and presets.mp4

019 – Configuring viewport layouts.mp4

020 – Specifying display units.mp4

021 – Specifying system units.mp4

022 – Defining the home grid.mp4

023 – Saving a maxstart.max template scene.mp4

024 – Merging scenes.mp4

025 – Duplicating object instances with Array.mp4

026 – Clone objects with transforms.mp4

027 – Introducing snap.mp4

028 – Precision transforms with Grid and Snap.mp4

029 – Outlining object names with Scene Explorer.mp4

030 – Collecting objects in groups.mp4

031 – Managing display layers.mp4

032 – Controlling object and layer display properties.mp4

033 – Understanding XREF external references.mp4

034 – Creating an XREFrecord.mp4

035 – Moving objects in reference coordinate systems.mp4

036 – Rotating objects in reference coordinate systems.mp4

037 – Manipulating objects around a Transform Coordinate Center.mp4

038 – Using Isolate Selection and Lock Selection.mp4

039 – Selecting in Window and Crossing modes.mp4

040 – Creating shapes.mp4

041 – Editing Bezier splines.mp4

042 – Setting shape detail with interpolation.mp4

043 – Modeling with the Extrude modifier.mp4

044 – Extruding along a path with the Sweep modifier.mp4

045 – Exporting paths from Adobe Illustrator.mp4

046 – Importing Illustrator paths to 3ds Max.mp4

047 – Adding a Bevel modifier.mp4

048 – Controlling level of detail for a Bevel modifier.mp4

049 – Modeling typography with TextPlus.mp4

050 – Manipulating and fine-tuning TextPlus.mp4

051 – Deforming an object with a modifier.mp4

052 – Layering deformers in the modifier stack.mp4

053 – Defining polygon level of detail.mp4

054 – Passing a selection up the stack.mp4

055 – Understanding topology dependence.mp4

056 – Versioning and collapsing the stack.mp4

057 – Preparing Boolean operands.mp4

058 – Combine volumes with Boolean Compound Objects.mp4

059 – Adding edges with QuickSlice.mp4

060 – Adding edges with Cut.mp4

061 – Hardening polygon edges with the Smooth modifier.mp4

062 – Using the Modeling ribbon.mp4

063 – Simplifying geometry with Remove.mp4

064 – Branching with Editable Poly Extrude.mp4

065 – Detailing a mesh.mp4

066 – Rounding corners with chamfer.mp4

067 – Understanding subdivision surfaces.mp4

068 – Best practices for modeling subdivision surfaces.mp4

069 – Box modeling for subdivision surfaces.mp4

070 – Modeling with the Symmetry modifier.mp4

071 – Modeling curvature with Soft Selection.mp4

072 – Refining geometry with SwiftLoop.mp4

073 – Constraining sub-object transforms.mp4

074 – Correcting a seam with Non-Uniform Scale offset.mp4

075 – Sharpening corners with edge crease.mp4

076 – Baking subdivisions.mp4

077 – Creating a physical camera and target.mp4

078 – First-person camera navigation in viewports.mp4

079 – Enabling Safe Frames.mp4

080 – Setting resolution and aspect ratio in Render Setup.mp4

081 – Creating a free camera.mp4

082 – Rotating in Gimbal coordinate space.mp4

083 – Setting rotation Axis Order to emulate a tripod.mp4

084 – Previewing renders with ActiveShade.mp4

085 – Creating photometric lights.mp4

086 – Adjusting light intensity and color.mp4

087 – Adjusting light shape.mp4

088 – Controlling spotlight parameters.mp4

089 – Using the Light Explorer.mp4

090 – Illuminating with an environment color.mp4

091 – Illuminating with an HDRI environment.mp4

092 – White balancing an environment.mp4

093 – Separating environment from background.mp4

094 – Creating a sun and sky.mp4

095 – Using the Slate Material Editor.mp4

096 – Assigning materials to objects.mp4

097 – Managing scene materials.mp4

098 – Managing sample slots.mp4

099 – Saving a material library.mp4

100 – Physical Material color and roughness.mp4

101 – Physical Material reflection parameters.mp4

102 – Controlling viewport material shading.mp4

103 – Controlling material sample size.mp4

104 – Creating a 3D procedural map.mp4

105 – Art directing 3D map parameters.mp4

106 – Mapping bitmap image files.mp4

107 – Projecting UVs with UVW Map.mp4

108 – Using Real-World Map Size.mp4

109 – Restoring links with Asset Tracking.mp4

110 – Understanding hierarchies.mp4

111 – Moving pivot points.mp4

112 – Rotating pivot points.mp4

113 – Prioritizing rotation axes.mp4

114 – Linking objects.mp4

115 – Locking transforms.mp4

116 – Correcting and avoiding scale issues.mp4

117 – Choosing frame rate and playback speed.mp4

118 – Choosing the active time segment.mp4

119 – Creating keyframes in Auto Key mode.mp4

120 – Creating keyframes in Set Key mode.mp4

121 – Editing keyframes in the Track Bar Timeline.mp4

122 – Editing keyframes in the Dope Sheet.mp4

123 – Editing keyframes in the Curve Editor.mp4

124 – Editing interpolation in the Curve Editor.mp4

125 – Manipulating tangents in the Curve Editor.mp4

126 – Editing a trajectory with a motion path.mp4

127 – Choosing a renderer.mp4

128 – Choosing render options.mp4

129 – Rendering an image sequence.mp4

130 – Playing an image sequence with the RAM Player.mp4

131 – Tonemapping a high dynamic range rendering.mp4

132 – Next steps.mp4

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